

Once completed, you're able to build an Industrial Zone and all production-related buildings. That means Education should be researched and implemented sooner rather than later.Ĭities that are in dire need of some production boost can benefit from researching Apprenticeship. Science-oriented technologies oddly enough are not commonly found in Civlization VI. The standout technology from this era has to be Education.

Horseback Riding is a wonderful stepping stone to building a strong military force, and Mathematics can provide you with more money and the ability to build the Petra. Oceans not found on your map? The Classical Era still has a lot to provide. Helped by the Celestial Navigation technology, civilizations can start to build a Harbor District, the Great Lighthouse, harvest food from water tiles, and allow traders to start embarking to other nations to boost the economy.Īlso available in this era is the Shipbuilding technology that helps bolster your naval operations even further. If you happen to be playing on an island map, the Classical Era is where your empire can really start to take off. These five technologies are essentially the building blocks to the entire tech tree. You'll start off with a choice to research one of five very important and vastly different technologies: Pottery, Animal Husbandry, Sailing, Astrology, and Mining. FileCopier.py which copies automatically all autosaves (Single/Multi) (not necessary if you have some other method to collect your save files) endGameReplay.py visualizes all separately (autosaved) data Visualized environment similar to the minimap in the game Toggle borders on/off. Let's get started by taking a look at the first era, the Ancient Era.Ĭivilization 6 End Game Replay Map. The tech tree spans over eight different eras, each with their own set of technologies to examine. To help alleviate some of this, we wanted to break down one of the most important components of Civilization VI: the Technology tree. Like most games in the Civilization series, the amount of detail involved in the gameplay can be a bit overwhelming for new players. A staple in previous versions of Civilization games, this edition of the 'tech tree' still serves the purpose of allowing you to research new buildings, wonders, units, and abilities.Ĭivilization VI has been out for about a week now and strategy game fans have been loving it so far.

These functions are used by the game on the map generation stage before the game starts. Mod uses game testing and map generation functions to make map changes.
